
WARNING: The enemy AI can use this too if you don’t disable it before ending your turn). PowerUp (godmode, no damage, no reload required) SkipAI (skips the AI turn, useful for getting past AI turns that never seem to end. I don’t know of any hard caps as to what the level maximum may be. Higher level = higher speed boost in construction/research.
The scientist/engineer level determines how effective they are at their job. You can only get one scientist or engineer at a time since XCOM 2 treats them all as actual units instead of counters like with XCOM:EU/EW.
Quality can be: Common (Normal), Rare (Advanced), Epic (Superior). pcsName can be: Speed, Conditioning, Focus, Perception, Agility. (eg: AddItem EpicPCSConditioning 5 – will give me 5 Advanced Conditioning (+4 HP) PCS) Quality can be: bsc (Basic), adv (Advanced), sup (Superior). Addon can be: Aim, Clipsize, Crit, FreeKill, FreeFire, MissDamage, Reload. (eg: AddItem AimUpgrade_sup 10 – will give me 10 Superior Scopes) Muton, Cryssalid, Sectopod, Andromedon, Gatekeeper, Avatar. AdventStunLancer, AdventShieldbearer, Faceless, Viper, Berserker, Archon,. UnitName can be: Sectoid, AdventTrooper, AdventOfficer,. (eg: AddItem CorpseAdventShieldbearer 10 – will give me 10 Advent Shieldbearer corpses) (This adds the item/resource, without needing at least one. (This requires you to have at least one of that resource before you can add any more.)
Once you’re done, you can open the console from in-game using the tilde (~) key. Go to XCOM2’s launch options and add in the line “-allowconsole -log -autodebug” without quotation marks. The last I used these, they DO NOT disable achievements. I don’t take any responsibility for any decline in game experience.
Disclaimer: Use these commands sparingly and at your own discretion! The game becomes VERY easy when you get rid of resource management.